Overall, I feel like the outcome of this module has been successful on a whole. I have learned how to use a new program to a substantial enough level to create a 3D character. I found the process of learning particularly difficult at times, as the program not only has a complex interface but has differences throughout each yearly version of the program. Although, I am now able to confidently use the 'space bar' interface', I feel that I would like to learn other 3D animation programs as I have heard maya has the most complex interface and user ease. I will be studying how to incorporate maya files into 'zbrush' to achieve a higher level of detail as a result of this module, as I am very pleased with my final outcome.
The major drawbacks in this project for now are the final rendered turnaround. I had some issues in creating a video for the final piece using the mental ray render- which requires a batch render rather than simply exporting to avi or .mov as with maya's own rendering software. As a result of this, I will be getting some help in exporting this so I can upload a far superior version to my portfolio when applying for internships and jobs. I am aware that mental ray creates each frame as an image during a batch render. I have downloaded adobe after effects to compile this later. In future, I will try to stay of better health to stay on top of my work and have a better schedule.
If I were to do this project again, I would try a different method of modelling, where I would create the entire body first, as I had not attached my arms to the body. While this is not an issue from a aesthetic view alone as the clothes hide this, if I had wanted to import this character to a game with the option of changing clothes, or the character were animated, I may wish to render the body first so I have a clearer idea of how the clothes fall and interact with the body. For example, how the cloth may bunch at a crease such as the armpit.
This blog is a 2nd year student's recordings of studying creation of 3D computer graphics in context with creating 3D character concepts and designs, using Autodesk Maya to prepare for industry standard work in game design or animation. Maya is a complex program which takes many hours of dedication to learn and become familiar with. My intention is to create, model and texture a 3D bipedal character to a high standard as well as solving problems through learning the program.
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